Innovate4Impact
Student innovators presenting their solution

Call for entry 2027

Innovate4Impact

Young minds. Bold ideas. Technology for impact.

A global challenge for secondary school teams using technology and enterprise to create environmental, social, and economic impact.

25-30 July 2027 Edinburgh, Scotland

One problem One team One solution

The challenge

Ideas deserve the chance to become useful in the real world.

Innovate4Impact gives teams a clear way to move from a problem they care about to a researched solution, prototype, venture, community action, and final pitch.

START HERE

Three clear ways to take part.

Each route has a complete online form. Choose the one that fits where you are today.

01

Register your school

Bring Innovate4Impact to your students. Register a school coordinator and receive the official programme pathway.

Open school registration
03

Become a partner

Offer funding, mentoring, technology, expertise, resources, judging, or a pathway to wider impact.

Open partner registration

Prefer an offline document? View the official PDF and DOCX forms.

2027 challenge focus

Climate action, made practical.
Consumption, made responsible.

How can we use technology and entrepreneurship to tackle climate change and create a more sustainable future?

Explore the 2027 focus
13

Climate action

Understand, reduce, or adapt to climate risks in a practical way.

12

Responsible consumption

Reduce waste, make circular choices, and use resources with care.

THE PROGRAMME

Fourteen weeks to make an idea more real.

The official curriculum guides teams through discovery, research, prototyping, enterprise, community action, campaigning, impact measurement, and pitch preparation.

Students collaborating at an innovation event
  1. 01

    Identify a Problem

    Find a real climate or consumption problem affecting your school, community, city, or country.

  2. 02

    Choose Your SDG

    Connect your idea to SDG 13 Climate Action, SDG 12 Responsible Consumption, or both.

  3. 03

    Develop the Solution

    Use technology and entrepreneurship to create a product, service, campaign, or venture.

  4. 04

    Build a Prototype

    Create something people can see, test, use, or understand: a demo, model, app, service, or pilot.

  5. 05

    Develop Your Venture

    Clarify the users, value proposition, business model, partnerships, and next milestones.

  6. 06

    Measure Your Impact

    Show how your project could reduce waste, emissions, cost, risk, or improve climate awareness.

  7. 07

    Pitch

    Present the problem, solution, prototype, venture plan, and measurable impact to judges.

See the full journey

2027 GLOBAL CHALLENGE

A final pitch is a celebration of the work behind it.

At the Global Championship, teams share solutions linked to the Sustainable Development Goals and show how their research, technology, venture thinking, and local action can become measurable impact.

This is more than a competition. It is an opportunity to turn ideas into action and action into possibility.

WHAT YOUR TEAM WILL DO

Seven steps from a problem to a pitch.

The challenge welcomes early ideas, working prototypes, and projects already starting to change something for the better.

01

Identify a problem

Find a real climate or consumption challenge that affects people around you.

02

Choose your SDG

Connect your work to SDG 13, SDG 12, or the two together.

03

Develop a solution

Use research, technology, creativity, and enterprise to respond.

04

Build a prototype

Create something people can see, test, use, or understand.

05

Develop your venture

Show how the idea could be sustained, adopted, or taken further.

06

Measure your impact

Gather evidence that shows the difference your project can make.

07

Pitch

Tell the story of your problem, solution, venture, and potential impact.

WHY TAKE PART?

Build the confidence to make, test, explain, and lead.

Innovate4Impact lets students learn by building: researching a real problem, testing ideas, creating ventures, and communicating their impact to mentors, industry, and judges.

  • Learn technology and entrepreneurial skills by doing.
  • Build a prototype around a problem that matters.
  • Work with mentors, industry, and other young innovators.
  • Develop research, leadership, and pitching confidence.
  • Measure environmental and community impact.
  • Compete for awards and global opportunities.

STUDENTS WILL DEVELOP

Innovation and creative thinkingTechnology and AI skillsEntrepreneurial thinkingClimate and sustainability knowledgeResearch and problem solvingImpact measurement and dataTeamwork and leadershipCommunication and pitchingDesign and prototypingGlobal citizenship and SDG awareness

HOW IT WORKS

Technology, entrepreneurship, SDGs, teamwork. Impact.

Technology

Students use digital tools, AI, data, hardware, or creative technology to address real problems.

Entrepreneurship

Teams shape ideas into sustainable businesses, social enterprises, or practical community ventures.

SDGs

Projects connect to measurable outcomes for climate action and responsible consumption.

Teamwork

Diverse roles and perspectives help young people research, build, test, and pitch together.

READY TO MAKE AN IMPACT?

Your idea could become tomorrow's climate solution.

Get your team together. Find a problem that matters. Choose your SDG. Start building.

Register your school Submit a final project entry Become a partner