Register your school
Bring Innovate4Impact to your students. Register a school coordinator and receive the official programme pathway.
Open school registration
Call for entry 2027
Young minds. Bold ideas. Technology for impact.
A global challenge for secondary school teams using technology and enterprise to create environmental, social, and economic impact.
The challenge
Innovate4Impact gives teams a clear way to move from a problem they care about to a researched solution, prototype, venture, community action, and final pitch.
START HERE
Each route has a complete online form. Choose the one that fits where you are today.
Bring Innovate4Impact to your students. Register a school coordinator and receive the official programme pathway.
Open school registrationFor teams that have completed their work. Submit the full entry, impact evidence, links, and supporting files.
Open final entry formOffer funding, mentoring, technology, expertise, resources, judging, or a pathway to wider impact.
Open partner registrationPrefer an offline document? View the official PDF and DOCX forms.
2027 challenge focus
How can we use technology and entrepreneurship to tackle climate change and create a more sustainable future?
Explore the 2027 focusUnderstand, reduce, or adapt to climate risks in a practical way.
Reduce waste, make circular choices, and use resources with care.
THE PROGRAMME
The official curriculum guides teams through discovery, research, prototyping, enterprise, community action, campaigning, impact measurement, and pitch preparation.

Find a real climate or consumption problem affecting your school, community, city, or country.
Connect your idea to SDG 13 Climate Action, SDG 12 Responsible Consumption, or both.
Use technology and entrepreneurship to create a product, service, campaign, or venture.
Create something people can see, test, use, or understand: a demo, model, app, service, or pilot.
Clarify the users, value proposition, business model, partnerships, and next milestones.
Show how your project could reduce waste, emissions, cost, risk, or improve climate awareness.
Present the problem, solution, prototype, venture plan, and measurable impact to judges.
2027 GLOBAL CHALLENGE
At the Global Championship, teams share solutions linked to the Sustainable Development Goals and show how their research, technology, venture thinking, and local action can become measurable impact.
This is more than a competition. It is an opportunity to turn ideas into action and action into possibility.
FIND YOUR PATHWAY
All pathways connect to the 2027 focus and help a team make the first practical decision.
Create technology-backed ideas that help schools and communities understand, reduce, or adapt to climate risks.
Build ventures that reduce waste, extend product life, encourage smarter purchasing, or turn unused materials into value.
Explore AI, renewable energy, IoT, robotics, or smart-city tools that reduce emissions and improve everyday systems.
Design community-led products, campaigns, services, or enterprises that make sustainable living more inclusive and practical.
Turn a climate or responsible-consumption idea into a credible venture with users, a prototype, and a compelling pitch.
WHAT YOUR TEAM WILL DO
The challenge welcomes early ideas, working prototypes, and projects already starting to change something for the better.
Find a real climate or consumption challenge that affects people around you.
Connect your work to SDG 13, SDG 12, or the two together.
Use research, technology, creativity, and enterprise to respond.
Create something people can see, test, use, or understand.
Show how the idea could be sustained, adopted, or taken further.
Gather evidence that shows the difference your project can make.
Tell the story of your problem, solution, venture, and potential impact.
RESOURCE LIBRARY
A week-by-week guide from SDG discovery and research to the final pitch and awards.
Championship presentation format, annual-report guidance, equipment, awards, and event expectations.
A facilitated activity to move from an SDG to a real problem, evidence, an idea, and measurable impact.
A practical worksheet to help students identify the local problem they want to investigate.
A structured research tool for gathering interviews, surveys, observations, and supporting data.
A planning guide for the solution, technology choices, users, prototype, testing, and responsible delivery.
A worksheet for clarifying customers, value, costs, revenue, partners, and impact sustainability.
A framework for defining indicators, collecting evidence, and reporting environmental and community results.
The complete 100-point assessment rubric, pitch expectations, and judging criteria for teams and coaches.
WHY TAKE PART?
Innovate4Impact lets students learn by building: researching a real problem, testing ideas, creating ventures, and communicating their impact to mentors, industry, and judges.
STUDENTS WILL DEVELOP
HOW IT WORKS
Students use digital tools, AI, data, hardware, or creative technology to address real problems.
Teams shape ideas into sustainable businesses, social enterprises, or practical community ventures.
Projects connect to measurable outcomes for climate action and responsible consumption.
Diverse roles and perspectives help young people research, build, test, and pitch together.
READY TO MAKE AN IMPACT?
Get your team together. Find a problem that matters. Choose your SDG. Start building.